最近用 AI 抽卡生成的游戏 BGM

最近用 AI 抽了几首游戏 BGM,放上来听听。提示词也是 Codex 写的。

V1 / V2 为曲目自编号,与平台或模型版本无关。

· 6 首 BGM

探索与建造

四首版本,分别由 Mureka 和 Suno 生成。

体素空岛 · 探索与建造 · Mureka · V1

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体素空岛 · 探索与建造 · Mureka · V2

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体素空岛 · 探索与建造 · Suno · V1

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体素空岛 · 探索与建造 · Suno · V2

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探索与建造提示词 · Codex

Instrumental fantasy adventure game underscore for exploring and building on lush floating islands. Warm, curious and quietly adventurous, with a subtle sense of mystery. Acoustic chamber ensemble, 92 BPM, steady 4/4. Gently plucked acoustic guitar carries a flowing pulse, supported by warm strings, sparse soft piano notes, occasional mellow flute phrases and light hand percussion. A modest recurring melody with breathing room, open harmonies and gentle forward motion. Low-to-medium energy, stable tempo and restrained dynamics throughout, comfortable for extended gameplay and occasional encounters. Introduce the main texture within the first few seconds. Develop through subtle instrumental variations over a recurring harmonic cycle, with smooth transitions and a consistent ensemble size. Clear, spacious mix with soft attacks, leaving room for gameplay sound effects. Loop-friendly arrangement with a restrained ending.

Boss 战

两首版本,由 Suno 生成。

体素空岛 · Boss 战 · Suno · V1

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体素空岛 · Boss 战 · Suno · V2

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Boss 战提示词 · Codex

Instrumental boss battle music for a colorful floating-island fantasy adventure game. A focused encounter with a formidable creature. Nimble, determined and moderately tense, with a playful adventurous spirit. Acoustic chamber ensemble, 124 BPM, steady 4/4. Short rhythmic string patterns drive the action, supported by warm low strings, tight hand drums and plucked acoustic guitar. Brief woodwind motifs add character between rhythmic phrases. A concise recurring theme, controlled percussion and clear accents. Maintain medium intensity and steady momentum, with subtle variations in rhythm and instrumentation. Keep the ensemble compact and the dynamics controlled. Start the main battle groove within the first few seconds. Spacious mix with room for weapon impacts and enemy attack cues. Loop-friendly structure, consistent tempo and an understated ending.

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